The Perfect Pencil
A hand-drawn action adventure developed by Studio Cima. Davide is the lead programmer: technical direction, the main game systems, AI programming and the Nintendo Switch port.
See it on SteamComplete Unity projects for companies, from the first feasibility check to release. Our team is based in Italy, works in English and is led by a CTO who has directed commercial games for PC and Nintendo Switch.
We reply within 2 business hours (CET). Free, no commitment.
We take a Unity project from idea to release, and we build it around a business goal.
Branded games and advergames for campaigns, launches, trade shows and events, plus games for onboarding and internal training.
Advergames · Events · WebGL · MobileProduct configurators for e-commerce and sales teams, digital catalogues and 360° viewers in the browser, with no plugin or app to install.
WebGL · Three.js · E-commerceImmersive applications for training, sales, assisted maintenance and product visualisation, on smartphones, tablets and headsets.
ARCore · ARKit · OpenXR · Meta QuestInteractive 3D training packaged as SCORM or xAPI, so it runs and tracks in the LMS you already use.
SCORM 1.2 · SCORM 2004 · xAPIInteractive 3D replicas of plants, warehouses and processes, connected to real data, for monitoring and what-if scenarios.
HDRP · URP · Physics · IoTTouch-screen kiosks, interactive demos and offline configurators for stands and showrooms, with visitor data sent to your CRM.
Kiosk · Touch screen · Offline · CRMNot sure Unity is the right tool? We tell you during the first analysis. For a lightweight 3D product viewer, a plain WebGL build with Three.js is often a better fit.
A hand-drawn action adventure developed by Studio Cima. Davide is the lead programmer: technical direction, the main game systems, AI programming and the Nintendo Switch port.
See it on Steam
Rotate the model, change material, size and finish, and watch the specification and the price update. A first working prototype takes 2 to 4 weeks, starting from your CAD files.
Open the live demoMobile games in Unity that explain a cybersecurity company's services to its users.
Game-based e-learning and gamification for cruise companies.
The games listed were developed at the studios named.
Our developers come from the games industry, where they have led commercial titles as programmers and directors.

Computer engineer with a master's degree from Politecnico di Milano, specialised in artificial intelligence. Building games in Unity since 2014; he coordinates every Unity project at Maia.

Game director, lead programmer and producer with several studios, on VR titles, audiogames and educational applications.

16 years as a marketing manager and business developer. She follows the business side of your project.
We define requirements, technical architecture and roadmap. Free and with no commitment.
Within 5 days: a detailed technical proposal, a timeline with milestones and a clear quote.
Weekly sprints with a demo, plus a fixed weekly call with your team, in English.
Testing, QA, publishing to stores or platforms, and ongoing support for updates.
Monthly fixed fee, no lock-in. A predictable monthly fee that you can scale up, scale down or stop at any time. Every hour is reported.
The team is highly qualified, always available and attentive to the client's needs. We really appreciated the clarity of their communication, the on-time deliveries and their ability to propose solutions tailored to our business.
A company that keeps up with the times. Professional and always up to date with what's new. Proactive in following our projects and always available for any doubts.
Great professionalism across the whole development cycle, from the proposed solution through to the managerial and technical aspects.
A selection of our Google reviews, translated from Italian.
Yes. Projects run remotely and in English: calls, demos, documentation and reports. We are based in Italy (CET), so our working day overlaps with UK and European business hours and with US East Coast mornings.
No. Games for businesses are one part of what we do in Unity. We also build 3D product configurators, AR and VR applications, training simulations delivered as SCORM or xAPI, digital twins and apps for trade shows.
The first analysis is free. Within 5 days you receive a technical proposal with a timeline, milestones and a clear quote. The work is then billed as a predictable monthly fee, with every hour reported, and you can scale up, scale down or stop at any time.
It depends on the scope. As a reference, a first working prototype of a product configurator takes 2 to 4 weeks. Your proposal includes a timeline with milestones, and you see progress in a demo every week.
Your project is coordinated by our CTO, a computer engineer who has been lead programmer and technical director on commercial games such as The Perfect Pencil and Pride Run, together with the developers assigned to it. You talk to the people who build your project, in a fixed weekly call.
Yes. For 3D we work from your CAD files (STEP, IGES, OBJ, FBX). On the systems side we connect the Unity project to your CRM, ERP or e-commerce, and for training we deliver SCORM or xAPI packages tested on your LMS.
We tell you during the first analysis. For a lightweight 3D product viewer, for example, a plain WebGL build with Three.js is often a better fit than a full Unity application.
Send us a few lines about what you want to build. We reply within 2 business hours (CET), and you get initial technical feedback in the first call, free and with no commitment.
Prefer to write directly? info@maiamanagement.it · WhatsApp +39 351 323 2884
Caravaggio (Bergamo), Italy · Remote projects worldwide
We reply within 2 business hours (CET). Free, no commitment.